What is the best language/library combo for manipulating photos. Specifically taking a larger image and breaking it down into smaller images.
For example: If I have a sprite sheet and I need each sprite to be its own image file, what framework can I use to do this? I got the math, I just need a script that I give an image and sub-image size and it poops out the smaller images. Or, even better, a description of how to use Swift to apply textures and get individual sprites like I could with c++ and SFML
Submitted July 16, 2017 at 11:49PM by i_Fart_You_Smell
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